The most basic form of tracing collector, first proposed by Lisp inventor John McCarthy in 1960, is the mark-sweep collector, in which the world is stopped and the collector visits each live node, starting from the roots, and marks each node it visits. When there are no more references to follow, collection is complete, and then the heap is swept (that is, every object in the heap is examined), and any object not marked is reclaimed as garbage and returned to the free list. Figure 1 illustrates a heap prior to garbage collection; the shaded blocks are garbage because they are unreachable by the user program:
Figure 1. Reachable and unreachable objects
Mark-sweep is simple to implement, can reclaim cyclic structures easily, and doesn't place any burden on the compiler or mutator like reference counting does. But it has deficiencies -- collection pauses can be long, and the entire heap is visited in the sweep phase, which can have very negative performance consequences on virtual memory systems where the heap may be paged.
The big problem with mark-sweep is that every active (that is, allocated) object, whether reachable or not, is visited during the sweep phase. Because a significant percentage of objects are likely to be garbage, this means that the collector is spending considerable effort examining and handling garbage. Mark-sweep collectors also tend to leave the heap fragmented, which can cause locality issues and can also cause allocation failures even when sufficient free memory appears to be available.
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